I'm a huge fan of the project Ico series and I can't wait for the third installment to come out (The last guardian).So today I'm going to talk about Shadow of the Colossus. This game takes place in a land similar to that of ICO, a desolate and vast land, Wander is the protagonist of the story, he, like the similar hero in ICO is trying to also save a girl.
He takes her to the 'cursed' land to try and save her life, resting her at the alter he is told by the spirits that in order to save her life he must venture further into the baron land and slay all colossus that are damned to wander the landscapes.
He slays the magnificent beasts and finds himself being pulled into darkness each time by shadowy creatures also similar to the ones in ICO. As he awakes, he's back lying on the ground close to Mono. The creatures step back reluctantly and disappear. And Wander is told to go off and slay the next colossus.
As all become slayed, he returns to the alter where the young girl sleeps and discovers that a king with his men come to kill him because he has disobeyed the laws of the land and thus he is shot with an arrow and impaled with a sword, he drops to the floor and shadow begins to pour out of him in vast amounts, he stands to reach Mono and begins to form into a colossus, he was misled by the spirits, thinking that by offering the colossi lives would save Mono, but in fact, it was his life he was offering in the end.
He destroys all the men and the king and then is sucked into a shadowy vortex, the Mono awakes to find a baby lying where Wander vanished. curiously she picks it up and walks off, unknowing of the whereabouts of Wander. She climbs to the top of the tower she slept in, and soon stumbles upon an amazing secret garden, full of fruit and bathed in sunlight, the story ends with her and the baby version of Wander.
I was looking at the soundtrack for the game and read a comment, it was so well written;
"People often complain at the lack of a definitive story, but I think that's part of the game's beauty. Like good art, this game isn't about answers, its about the mystique of questions. It takes us a on a grand journey without implanting its own morality. Instead, it lets us bring our own perceptions, emotions and understanding to the table. In this way, the game actually connects more with the gamer because we feel like an active participant."